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Old Apr 30, 2006, 10:41 AM // 10:41   #1
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Post R/W Running to Droknar's Forge

Attributes:
Tactics 10
Expertise 12 (+1 +1) or (+1)
Wilderness Survival 12 (+1) or (+1 +1)


Equipment (Recommended):
Both Crimson Carapace Shield's from Desert Collectors.
Max Frostbound Armor.
One Handed weapon of your choice with fortitude mod.
One Handed weapon of your choice with shelter or defense mod.

Skills:
Storm Chaser
Dodge
Charge
Balanced Stance
Whirling Defense
Disciplined Stance
Troll Unguent
Healing Signet

Use:
A detailed description could be given on how to use all of these, however with experience, you will know when to use each skill appropriately. The main thing is to alternate between Dodge and Storm Chaser and leave Charge as backup for when Wurms attack.

While going down Snake Dance, you will want to make sure you use charge and balanced stance to pass Tundra Giants, even if it means waiting for the cooldowns. It's also wise to cast Troll Unguent before trying to pass a large group of Tundra Giants.

Make sure to take advantage of the Hex Crimson Carapace Shield and switch to it while Hexed.

Notes:
This build does not use a superior rune to insure the most health possible. Use a Wilderness Survival or Expertise Mask, doesn't matter which, just make sure both are at 12.

This build has both Expertise and Wilderness Survival at 12 to maximize your running capacity without using a superior rune. Dropping one of these to 11 and raising the other to 13 can be done by sacrificing 1 second of running time. With both at 12, you will be able to run 28 seconds.

Died once while working on this build, I have since ran it 5 times without frostbound armor, although the spawns may just have been lucky.

I'd be more than happy to help you out if your having difficulty, however, I'm currently finishing up my track season and am rather short on time during weekdays. It would be best to try to catch me on a Saturday.

Constructive feedback welcomed.

-Nyvrix (IGN: Nivryx The Vagrant)

Additional Resources:
Crimson Carapace Shield - Stance
Crimson Carapace Shield - Hex

Update: 5/1/06
-Fixed Links for Shields

Last edited by Nivryx; May 01, 2006 at 11:28 PM // 23:28..
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Old Apr 30, 2006, 11:32 AM // 11:32   #2
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Have you tried it in the last few days? I may have been unlucky with spawns, but I had real problems getting through the other night, failed about a dozen times on the trot to get past the Imp/Wurm/Avacara near the start. Once past them it was situation normal but that little run through the first cave seems to get tougher each time I dust off my running shoes.

Links broken btw.
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Old Apr 30, 2006, 12:14 PM // 12:14   #3
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seems solid, although I worry about your chances of success. might succeed 10%. that doesn't really count as "running" droknars forge. its more like hoping to get a good spawn to walk to droks.
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Old May 01, 2006, 11:47 PM // 23:47   #4
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Quote:
Originally Posted by Fay Vert
Have you tried it in the last few days? I may have been unlucky with spawns, but I had real problems getting through the other night, failed about a dozen times on the trot to get past the Imp/Wurm/Avacara near the start. Once past them it was situation normal but that little run through the first cave seems to get tougher each time I dust off my running shoes.
Yes, I have tried this within the last few days, I have since ran an additional 5 times, for a total of ten, and still have only failed once - my first time still experimenting. The first cave is simply a matter of pulling. Generally you just have to outrun grawl outside of it so they will leave you alone, and step as far as you can into the cave without aggro'ing a troll, cast troll unguent and activate whirling defense. Next, walk into the aggro range of all the trolls and when they begin to chase you retreat to either outside the cave, or if your confident enough, slightly back around an icicle (that connects with the floor), lead a few trolls around it, next just activate dodge and attempt to exit the cave. With experience from people I've paid to run me to Drok's (or any other place) before, I have yet to see a situation in which they died from pulling in a decent manner. This is simply a skill that usually just takes enough experience to be able to make judgement calls on how you should pull.

Quote:
Originally Posted by Reikai
seems solid, although I worry about your chances of success. might succeed 10%. that doesn't really count as "running" droknars forge. its more like hoping to get a good spawn to walk to droks.
At the original time of this post, I had a 80% success, now I have doubled my runs and still only have 1 death, making it 90%. I think the border between luck and skill is beginning to be drawn. I am going to attempt to make this 95%, but this will take a while due me spending most of my little time working on my new ritualist.
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Old May 02, 2006, 12:20 AM // 00:20   #5
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wouldn't escape be better than charge?
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Old May 02, 2006, 01:48 AM // 01:48   #6
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Quote:
Originally Posted by gameshoes3003
wouldn't escape be better than charge?
Escape provides a chance to avoid attacks, yes. However, Charge is needed, as well as Balanced Stance. Without them, encountering a single wurm would be the death of you. Escape does not allow you to avoid being knocked down by a wurm, and it would take an extensive amount of space to outrun it, which simply cannot be gambled with considering if you bring it into range of an already deadly group, such as pinesol's and ice golems, you'd be screwed in a heartbeat without being able to cast troll unguent. Feel free to try escape though
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Old May 02, 2006, 01:52 AM // 01:52   #7
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Quote:
Originally Posted by Nivryx
Yes, I have tried this within the last few days, I have since ran an additional 5 times, for a total of ten, and still have only failed once - my first time still experimenting. The first cave is simply a matter of pulling. Generally you just have to outrun grawl outside of it so they will leave you alone, and step as far as you can into the cave without aggro'ing a troll
No, that's the second cave, I mean the first one, imps/wurms/Ninja chickens. But nm, I must have been having a bad run of luck with the spawns, I'm a novice runner but I really was getting nowhere that night.

As to Escape/Charge. It's simply because Escape is a stance and so won't stack, but Charge is a shout and will stack with a stance. (I found that out the hard way)
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Old May 02, 2006, 02:23 AM // 02:23   #8
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At the original time of this post, I had a 80% success, now I have doubled my runs and still only have 1 death, making it 90%. I think the border between luck and skill is beginning to be drawn. I am going to attempt to make this 95%, but this will take a while due me spending most of my little time working on my new ritualist.



if this is true, we will need to race some time.
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Old May 02, 2006, 04:21 PM // 16:21   #9
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Quote:
Originally Posted by Reikai
if this is true, we will need to race some time.
Message me in game sometime and we'll set this up.
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